![]() So the opportunity to work on Dead Space was like, ‘Yes, you can stop talking, I’m on my way.’” “I’d never had the opportunity to work on a survival horror game, which is one of my favorite genres as a gamer. Of course, that’s not all he had to say about joining Motive. ![]() Take, for example, Roman’s four-word response when we asked what brought him to Motive: “The words ‘Dead Space.’” This is clearly a team that’s in love with the source material, and it shows in every facet of the project. (Left to right) Mike Yazijian, Art Director Roman Campos-Oriola, Creative Director Philippe Ducharme, Senior Producer BY FANS, FOR FANS And it quickly became clear that this remake is a passion project for everyone. In order to get a sense of what’s going into this project, we talked to Senior Producer Philippe Ducharme, Creative Director Roman Campos-Oriola and Art Director Mike Yazijian. Our talented folks (who shipped Star Wars TM: Squadrons and the single-player campaign of Star Wars TM Battlefront TM II) are deep in the process of turning a 2008 title into a state-of-the-art, modern experience. Meet the Team Leading the Remake of Dead Space Learn how inspiration, innovation, and collaboration are bringing the beloved game back to life.īy now, you might have heard: Dead Space TM, one of the most beloved and critically acclaimed survival horror games ever, is being rebuilt from the ground up to offer a deeper and more immersive gameplay experience.
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